Technology and Analysis of Game Interactivity for People with Disabilities
DOI:
https://doi.org/10.61173/s29qm775Keywords:
Game accessibility, interactive game, disability, assistive technology, artifi-cial intelligenceAbstract
With the rapid growth of the digital entertainment industry, game accessibility has become a critical concern for both academia and industry. This paper systematically reviews game interactivity technologies for players with sensory, motor, and cognitive impairments based on research literature from the past five years, including spatial audio, sonification, haptic feedback, eye-tracking, voice control, and dynamic difficulty adjustment. Comparative analysis reveals that these technologies have made significant progress in enhancing immersion and interactivity, but they still face common challenges in calibration complexity, robustness under environmental noise, and real-time performance. The contribution of this paper lies in integrating existing achievements from a cross-disability perspective and proposing future development directions for common issues based on current trends. The research not only provides a theoretical reference for accessible game design but also offers insights for industrial practice and standardization development.